HOW TO PLAY

Triandro

Triandro is played by placing stones on the empty points of board. Game play starts with an empty board. The first player begins by placing a stone on any point on the board. The second player places a stone next, and play continues with players alternately placing stones on unoccupied points on the board or capturing stones. Stones are placed on the board in an attempt to create triangles and capture opponents' stones.

Object of the Game

The object of the game of Triandro is to be the last player able to make a move.

Placing Stones

Select the appropriate unoccupied point on the playing board to place a stone. When a point is selected, the player's stone will appear on that point. The top stone on each player's stack will be highlighted as it is about to come into play.

Rules to place the balls are as follows:

1. You can place a stone only on an unoccupied point.

2. You may not place your stones on all three points of a perimeter (marked by double lines). You may place stones on both or one of the end points of the perimeter, or only on the center point.

3. You may have a maximum of six stones in total on all points of the double lines. The placed stone on the board cannot be moved. The only way a stone will be moved is if a capture is involved. If a player makes a capture, all of the player's stones are retrieved of the triangle and can be used to play further. Any of an opponent's stones that have been captured by a player are permanently out of the game.

Creating Triangles

A triangle is created when one player's stones are positioned on three points (the corners of the triangle) that can be connected with straight lines (the borders of the triangle) which contain one or more points. A triangle must contain a minimum of six points.

There are empty and full triangles in the game of triandro. Empty triangles don't contain any of an opponent's stones (but they may contain a player's stones). A full triangle contains one or more of an opponent's stones. Only a full triangle can be removed (captured) from the board. Triandro provides you with the feature of outlining triangles that have been created. If there is an opponent's stone within a triangle, the triangle is shaded to show that it is a full triangle. The outlining and shading of triangles matches the color of the player's stones. In the situation where two or more triangles overlap, the colors will merge to create a shaded area that shows where the two triangles overlap. After a triangle has been captured, the outlining or shading will disappear.

Capturing

When you create a triangle which has an opponent's stone(s) within it or on its borders, you can capture all the stones contained in that triangle. On each subsequent turn, the CAPTURE button will appear on the screen.

The capture sign which is shown on the top right end corner, will tell you that you have the choice of capturing the triangle or placing another stone. (The only time you will be forced to capture is if you have no more stones to place.) If you continue to place stones, you can create more than one full triangle, and the CAPTU RE button will continue to appear until all your full triangles disappear.

If you choose to capture, select the CAPTURE button. If you have only one full triangle, it will be automatically removed from the board. If you have two or more triangles on the board which contain an opponent's stone, you must indicate which triangle to capture. This is done by selecting enough corner s-tones which make up the desired triangle, such that the triangle is differentiated from your other full triangles. A capture is treated as a turn in Triandro. When a capture is made, the player removes all of his, as well as his opponent's stones from within the triangle and along the borders of the triangle. The player's stones that were recovered can then be reused in game play. The opponent's stones that have been captured are out of the game.

Three or Four Players

Triandro allows up to four players per game. Each of these player's stones are displayed in a different color. The players decide among themselves which color of stones they will use who will start first. three- or four-player game is played almost exactly like a two-player game (the computer is not involved in these games), but there is one difference. During play in a two-player game, if a player runs out of stones, that player has lost. In a game with more than two players, this is not always the case. If, for example, the second player is out of stones, but still has an empty triangle on the board, and an opponent places a stone within that triangle, the triangle can be captured on player two's turn. The stones that are recovered from that capture can then be brought back into play. The winner is the last player who has a stone to place. When playing a game with more than two players, you may capture more than one player's stones within a triangle.

STRATEGY

Once you have learned to play the game of Triandro, you will want to improve your playing strategy. The following section offers a few suggestions to help you improve your playing strategy and to make Triandro that much more fun to play.

• It is not always the best idea to capture full triangles too quickly. When you capture a triangle, you will weaken ur board position. If you have a large, full triangle which controls quite a bit of territory, you can fill it with stones, create other triangles, and at the same time control a majority on the board.

• When you have full triangles on the board (triangles which are eligible for capturing), it is often a good idea to fill these triangles with your stones. When you do finally capture the triangle, you can recover more of your stones and have them available for further use in the game.

• Try to avoid placing stones in the center of the board on points which will not be occupied by your full triangles. The points in the center of the board are the weakest positions to place your stones. Also, try to avoid creating triangles which will be destroyed when a capture takes place.

• Try to force your opponent to take full triangles as soon as possible. This is done by creating your own full triangles which contain the corner stone’s of your opponent's full Triangles.

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